Tuesday, 26 May 2009

Cameras

Started Playing with the cameras so just thought i'd chuck something up on the blog.

Not sure whether i like this yet. Am not gonna finalize anything till the animation is done.

Monday, 25 May 2009

Not Going Well

Cant say this weekend has been to brilliant workwise and im not gonna meet the deadlines i set myself on friday. The scene i was hoping to have done by tues morning is only 1/3 of the way done and the animation that is done isnt finalized. This taking alot longer than i thought it would mainly because i really struggled to get Jim running in a way that i find acceptable. Origionally i had him running on 6s but that looked really fast and cartoony and didnt look right, so ive slowed him down to 9s. This looks slow but i figured we could speed it up slightly in Premier if we felt it necessary.

And yes i know it looks terrible at the moment, but it still needs loads done to it before i even think about saying its finished.

Thursday, 21 May 2009

Rigged

As Dan has already reported i've got the rigging done and I now feel mega confident when it comes to painting weights. Also got a walk cycle done with him to test it all and make sure it was working (the hands are all fixed now.)



Ended up spending the day on this when i had only intended to spend a couple of hours on it (its still far too stiff but i cant afford to spend anymore time on it), and im begining to think we may not make the ROA deadline and if we do it will be to an appaling state, not giving up though we'll just have to see how it goes.

Due another Schedule update, so far things have been going well but with rave on air PPd and Contextual Studies looming ominously i dunno how they're gonna effect this project.

Dan

Just a heads up, been playing with the rig today and am getting some major Hand issues. "Should" be a pretty quick fix so i'll give you an update version of Jim tommorow.

Monday, 18 May 2009

Modelling Done

He's made, Just added a few things and sorted out his textures, wouldnt be surprised if i find errors with it as im rigging and animating but as it satnds im not going to add any more to him.

Wednesday, 13 May 2009

Another Progress Report

Hes gettin there, still got loads of stuff to do on him but hes gettin there. Im gonna call this stage ROA standard...
Stuff i still gotta do - Texture his gloves properly, texture his hair properly, texture his hat, clean up the textures on his combos, boots. Finish his jacket add a bump to everything. And get him rigged and weighted - and all done by monday, and i gotta send a copy of it to dan before i start rigging so we can make sure the scaleing hasnt gone horribly wrong....Bah

Sunday, 10 May 2009

Snowboarding Jim

Will quickly chuck this up as well to show how complete Jim is at the mo'

Jims Head Modelling

Just a progress update, spent a couple of hours today on the head and just wanna show how its coming on.

Still need quite alot of work especially the lips and ears. Not sure whether to have a lip area painted on the texture like is shown in the last pic or just have the model and lighting do the work like in the middle one... will see what dan says, i might see if i can move the lips down a bit too.

Origionally it was just going to have the lips as a simple line painted onto the model but it looks really weird so theyve now taken on much more form.

Ignore the hat and goggles, i know they're crap and am probs gonna remodel them from scratch. And i need to add more hair to the back of the head (give him a small mullet).

Thursday, 7 May 2009

Boots, Boots Glorious Boots!

I knew the boots was gonna be tricky but i really didn't expect them to take a day to do... I got bored of just modeling so i decided i might as well get the whole boot done and out of the way. Having had the lecture with Sultan(sp?) last week i was relativly confident only to make a start on these and find out that everything i had learnt seems to have dribbeled out of my ear over night and i barely remember anything about it. But nonperplussed i continued and here is the outcome. Dunno why but the bump map is all screwy, Kinda grainy and i see no reason for it to be will have a sit down with Dan tommorow and see if hes got any ideas. And no it isnt a "Perfect" copy of the boot we chose but its pretty damn close... i think...

Sunday, 3 May 2009

As it stands.

This is how its looking at the moment, Had to restart it a coupla times till i had something i thought had potential. Im struggling a bit with the coat and am thinking that any pockets will have to be done in texturing. I feel that im rushing it a bit but with the strict time restrictions we've been set its kinda a requirement.