Sunday, 21 June 2009
Better late than never...
Tuesday, 26 May 2009
Cameras
Not sure whether i like this yet. Am not gonna finalize anything till the animation is done.
Monday, 25 May 2009
Not Going Well
Origionally i had him running on 6s but that looked really fast and cartoony and didnt look right, so ive slowed him down to 9s. This looks slow but i figured we could speed it up slightly in Premier if we felt it necessary.And yes i know it looks terrible at the moment, but it still needs loads done to it before i even think about saying its finished.
Thursday, 21 May 2009
Rigged
Ended up spending the day on this when i had only intended to spend a couple of hours on it (its still far too stiff but i cant afford to spend anymore time on it), and im begining to think we may not make the ROA deadline and if we do it will be to an appaling state, not giving up though we'll just have to see how it goes.
Due another Schedule update, so far things have been going well but with rave on air PPd and Contextual Studies looming ominously i dunno how they're gonna effect this project.Dan
Monday, 18 May 2009
Modelling Done
Wednesday, 13 May 2009
Another Progress Report
Hes gettin there, still got loads of stuff to do on him but hes gettin there. Im gonna call this stage ROA standard...Stuff i still gotta do - Texture his gloves properly, texture his hair properly, texture his hat, clean up the textures on his combos, boots. Finish his jacket add a bump to everything. And get him rigged and weighted - and all done by monday, and i gotta send a copy of it to dan before i start rigging so we can make sure the scaleing hasnt gone horribly wrong....Bah
Sunday, 10 May 2009
Jims Head Modelling



Still need quite alot of work especially the lips and ears. Not sure whether to have a lip area painted on the texture like is shown in the last pic or just have the model and lighting do the work like in the middle one... will see what dan says, i might see if i can move the lips down a bit too.
Origionally it was just going to have the lips as a simple line painted onto the model but it looks really weird so theyve now taken on much more form.
Ignore the hat and goggles, i know they're crap and am probs gonna remodel them from scratch. And i need to add more hair to the back of the head (give him a small mullet).
Thursday, 7 May 2009
Boots, Boots Glorious Boots!

I got bored of just modeling so i decided i might as well get the whole boot done and out of the way. Having had the lecture with Sultan(sp?) last week i was relativly confident only to make a start on these and find out that everything i had learnt seems to have dribbeled out of my ear over night and i barely remember anything about it. But nonperplussed i continued and here is the outcome. Dunno why but the bump map is all screwy, Kinda grainy and i see no reason for it to be will have a sit down with Dan tommorow and see if hes got any ideas. And no it isnt a "Perfect" copy of the boot we chose but its pretty damn close... i think...
Sunday, 3 May 2009
As it stands.
This is how its looking at the moment, Had to restart it a coupla times till i had something i thought had potential. Im struggling a bit with the coat and am thinking that any pockets will have to be done in texturing. I feel that im rushing it a bit but with the strict time restrictions we've been set its kinda a requirement. Wednesday, 29 April 2009
Avalanche!!!
See you don't need expensive equipment and a trip to a foriegn country to go snowboarding all you need is photoshop a plank of wood and some bricks.
Jared has shown us some magic scheduling software that should knock us all into shape and keep us all on track (yeh right). Heres my version of our work schedule for the next coupla weeks, i'm intending to update it every fri and keep on top of it. Our production is appartently gonna cost just over 8 grand so im guessin im gonna have to dip into the penny jar.Monday, 27 April 2009
Animatic
Relativly happy with it. Forgot a couple of things about layering in premier so it didnt turn out perfect, but it does the job its supposed to do.
Thursday, 23 April 2009
Those thats came before us.
Just spent a little bit looking for how we're going to achieve the spray of snow behind the board. Really like how this vid looks (the spray, ignore the ice sheet that forms after) and is kinda how i would want it to look.
http://www.digitaltutors.com/free_tutorials/video_d.php?vid=76&cat=5
And just found this really good tut on particle collisions which may be a concievable anwer, we'll have to have a play and see what we can achieve. (You have to give a email address and they mail you a password, and theres quite a few good vid tutorials on there.)
Introduction Test
11 seconds is a bit steep i think but i can see anything in it than we can cut down, so i think we'll keep at it and make more of a decision at a later date.
Wednesday, 22 April 2009
To be done
Storyboard/Animatic - done
Character design - Started, should be finished by tues/weds.
Enviroment floorplan - done
Any additional reaserch...
At the rate we're getting this done this should be easy to complete. Anything you think we should add to this or anything you think needs reworking?
Alley Stuff
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Just some pics of some alleys, for the opening sequence we got in planning showing how i'm imagining the scene looking.
Tuesday, 21 April 2009
Beginings - and already its not working
I'm gonna be working on the Burtons Snowboarding advert with Dan Shufflebotham. This is a bit out of context for me (and probs dan) but i think i really need to do a project with quite alot of limitations within its context, when it comes to getting a job im not going to be able to pick and choose what i do so a project and so far im finding this subject to be very limiting.
(I think i need to point out at this stage that my expieriance with winter sports consists of sledging down a dry ramp and nearly skinning my arm) So all in all this should be interesting.
I am supposed to be doing a quick test with Max atm to show tommorow but have just got home to find my laptop riddled with viruses so i gotta sort that out first (only at 8% and its found 86 viruses ((thats 10.75 viruses for every 1% of my hardrive)) Hopefully i can get that fixed and get on with it later, so in the meantime i decided to blog (look im doing it now)
Other than that we're just waiting to meet the Product design Students so we can see what they already have and what they want from us...
And ive run out of things to say...Sayonara






