Sunday, 21 June 2009
Better late than never...
Im glad we're finished, this last term has been absolutly manic and i think we all need a rest. Rave on air and Contextual studies i found to be major distactions from this project and i think there was a period of about 2 weeks where nothing for CVA205 got touched cause everyone was trying to get other projects finished. Me and Dan really pulled it together in the last fortnight i feel and got our final renders done midday on friday. Am really pleased with the outcome and enjoyed working with Dan but cant help but wonder what we could have produced if we had the time to solely work on Burtons. Dans knowldege of Aftereffects really helped he project along allowing us to add whole new elements to our project that i would have no idea how to do by myself and after seeing some of the stuff he produced fr burtons im goning to strive to learn more aftereffects over the summer, nice1 Dan. So thats the second year done and dusted, onwards and upwards and onto the BA (hopefully).
Tuesday, 26 May 2009
Cameras
Started Playing with the cameras so just thought i'd chuck something up on the blog.
Not sure whether i like this yet. Am not gonna finalize anything till the animation is done.
Monday, 25 May 2009
Not Going Well
Cant say this weekend has been to brilliant workwise and im not gonna meet the deadlines i set myself on friday. The scene i was hoping to have done by tues morning is only 1/3 of the way done and the animation that is done isnt finalized. This taking alot longer than i thought it would mainly because i really struggled to get Jim running in a way that i find acceptable.
Origionally i had him running on 6s but that looked really fast and cartoony and didnt look right, so ive slowed him down to 9s. This looks slow but i figured we could speed it up slightly in Premier if we felt it necessary.

And yes i know it looks terrible at the moment, but it still needs loads done to it before i even think about saying its finished.
Thursday, 21 May 2009
Rigged
As Dan has already reported i've got the rigging done and I now feel mega confident when it comes to painting weights. Also got a walk cycle done with him to test it all and make sure it was working (the hands are all fixed now.)
Due another Schedule update, so far things have been going well but with rave on air PPd and Contextual Studies looming ominously i dunno how they're gonna effect this project.
Ended up spending the day on this when i had only intended to spend a couple of hours on it (its still far too stiff but i cant afford to spend anymore time on it), and im begining to think we may not make the ROA deadline and if we do it will be to an appaling state, not giving up though we'll just have to see how it goes.

Dan
Just a heads up, been playing with the rig today and am getting some major Hand issues. "Should" be a pretty quick fix so i'll give you an update version of Jim tommorow.
Monday, 18 May 2009
Modelling Done
He's made, Just added a few things and sorted out his textures, wouldnt be surprised if i find errors with it as im rigging and animating but as it satnds im not going to add any more to him.

Wednesday, 13 May 2009
Another Progress Report

Stuff i still gotta do - Texture his gloves properly, texture his hair properly, texture his hat, clean up the textures on his combos, boots. Finish his jacket add a bump to everything. And get him rigged and weighted - and all done by monday, and i gotta send a copy of it to dan before i start rigging so we can make sure the scaleing hasnt gone horribly wrong....Bah
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